Chimes: {{prettyIntVariable(game.chimesCollected)}}
{{game.monster}}
{{prettyIntCompact(game.monsters[game.monster].gold * game.upgradeStats.goldBonus)}}
{{prettyIntCompact(game.monsters[game.monster].experience)}} xp
Kills: {{prettyIntVariable(game.monsters[game.monster].count)}}
{{prettyIntVariable(game.gold, 3)}}
Income
{{prettyInt(game.income * game.upgradeStats.goldBonus)}}
{{game.getStatNameVariable('Defense', 100)}}
{{prettyIntCompact(game.defenseStat)}}
{{game.getStatNameVariable('Damage', 100)}}
{{prettyIntCompact(game.damageStat)}}
{{game.getStatNameVariable('Move speed', 100)}}
{{prettyIntCompact(game.movespeedStat)}}
{{game.getStatNameVariable('Attack rate', 100)}}
{{prettyIntCompact(game.attackrateStat)}}
{{game.getLevelText()}}
Chime
Points
Points
{{prettyIntCompact(game.items[item].cost)}}
+10
+100
+1000
{{game.getItemName(item) + isPlural(game.items[item].count, game.getItemName(item))}}
{{prettyIntCompact(game.items[item].count)}}
Defense
Move speed
Damage
Attack rate
Income
{{prettyIntCompact(game.items[item].defenseStat)}}
{{prettyIntCompact(game.items[item].movespeedStat)}}
{{prettyIntCompact(game.items[item].damageStat)}}
{{prettyIntCompact(game.items[item].attackrateStat)}}
{{prettyIntCompact(game.items[item].income)}}
+{{game.upgrades[upgradeAvailable].defenseStat}}
+{{game.upgrades[upgradeAvailable].movespeedStat}}
+{{game.upgrades[upgradeAvailable].damageStat}}
+{{game.upgrades[upgradeAvailable].attackrateStat}}
+{{game.upgrades[upgradeAvailable].income}}
{{prettyIntCompact(game.upgrades[upgradeAvailable].cost)}}
{{upgradeAvailable}}
Level {{game.items[item].level}}
{{game.difficulty.capitalize()}}
{{prettyTime(game.timePlayed)}}
v {{version}}
{{game.spells[spell].getSpellTime()}}
{{prettyIntCompact(game.getSmiteDamage())}}